Daily Car
·03/11/2025
A small group of modders is rebuilding The Elder Scrolls - Morrowind inside the Elden Ring engine. They call the job “unhinged” because of its size - yet they want players to experience the old RPG with new graphics and controls. The latest report shows that most of the NPC work is now done. Key points - The Morrowind mod for Elden Ring moves forward - NPC code is almost finished. - Speechcraft, crime plus disposition systems work in the new frame. - The team still needs a full navmesh - NPC pathfinding stalls without it. - More volunteers are required to finish the rest of the game. NPC stage close to finish Modder InfernoPlus posted a video that shows NPCs walking trading and speaking on schedule. “The NPC module is near a one-to-one copy of Morrowind,” he said. He admits perfect match is impossible - yet every major dialogue branch but also reaction flag now operates. Temporary text-to-speech lines let testers check logic - final voice work will replace the robot voices after code freeze. Core mechanics in place Items already drop, equip and stack. The speechcraft mini game returns - pick a tone - admire, taunt, boast, joke - the number in the disposition field rises or falls. Stolen goods trigger guards - failed pickpocket attempts update the crime bounty - both send the player to a prison cell, just as in the 2002 release. Navmesh block The world needs an invisible mesh that tells AI where it may walk. Elden Ring's own mesh does not cover Vvardenfell's layout - the team must draw new polygons by hand. “Without the mesh, NPCs stand still or march into walls,” InfernoPlus warned. Only a few cells have received polygons - the rest wait for workers who understand the tools. Call for help The workload spans every quest script, interior cell, weapon stat as well as weather table. “We need more people,” InfernoPlus said. Anyone who knows level design, animation or navmesh generation is invited to apply - the project will halt if the present crew must finish every task alone.









