Daily Technology
·18/02/2026
The race to create the holy grail of consumer tech—a pair of lightweight, powerful, all-day augmented reality (AR) glasses—is facing a fundamental physics problem. Cramming a powerful computer, battery, and cooling system into a standard glasses frame remains a monumental challenge. In response, the industry is converging on a key trend: separating the brains from the display. This approach, while pragmatic, introduces its own set of design trade-offs that will define the next generation of XR devices.
The most significant trend in wearable AR is offloading processing to an external, pocketable device, often called a "puck." Instead of embedding all the hardware into the glasses, which adds weight and generates heat, the heavy lifting is done by a connected companion device. This allows the head-worn component to be significantly lighter and more comfortable for extended use, solving major ergonomic hurdles.
This strategy is being adopted by key industry players. Meta's upcoming "Phoenix" AR glasses are expected to rely on a dedicated compute puck, with prototypes featuring a waistband clip for portability. Similarly, a partnership between Google and Xreal on "Project Aura" utilizes a wired puck to deliver a full Android computing experience on a virtual screen. This approach positions their devices as far lighter alternatives to self-contained headsets, aiming to solve the weight and comfort issues that have challenged heavier hardware like the Apple Vision Pro.
While the puck solves the problem of head-worn weight, it introduces a new one: the inconvenience of carrying and managing a second device. This design choice represents a fundamental trade-off between a comfortable form factor and true, untethered portability. Users gain lighter glasses but are tethered by a wire to a device that must be carried in a pocket or clipped to their body.
This compromise is not unique to AR glasses. Even the Apple Vision Pro, while self-contained in terms of computing, offloads its battery to an external pack connected by a wire to reduce weight on the user's head. The rumored design for Meta's Phoenix puck even includes an exhaust fan for cooling, raising questions about heat and comfort for a device worn on the body. This indicates that for the foreseeable future, the leading XR products from Meta, Google, and Apple will all require users to accept some form of tethered companion hardware. The success of these devices may hinge on how seamlessly they can integrate this necessary compromise into the user's daily life.









