Daily Games
·21/11/2025
Blizzard has started heated discussion among MMO players - stating that combat add ons will stop working in World of Warcraft when the next expansion, Midnight, arrives. For years those outside mods have set the tone for top level raids and tactics - long time players now worry how they will play.
Ion Hazzikostas, the game director for World of Warcraft, said that when Midnight launches, combat add ons - programs raiders have long used to plan and to squeeze out extra damage - will cease to operate. Blizzard reached this position after internal talks that lasted years - the aim was to give every player the same footing. Designers noticed that when they built a boss fight without add ons in mind, players who owned the tools rolled through it - yet players who lacked the tools felt swamped. By removing the tools, the team hopes to end that split.
Blizzard acted after hearing that heavy dependence on outside software shuts out newcomers who assume the shipped game should already be clear and fair. The studio wants the client, fresh from the installer, to feel straightforward without extra downloads. Leaders said the cut had not been sudden - plans began two or three years ago and during that time the user interface team added clearer maps, flexible bars and better trackers so players still receive convenience but also data where the base game can supply it.
Blizzard admits the shift will feel harsh at first - yet vows to keep UI skins, mount journals and quest logs open for modification. Encounter designers now gain freedom to build fights that test every participant instead of second guessing what add ons will reveal. If the change causes real hardship once it goes live, the developers promise to patch swiftly. When Midnight opens, the MMO world will watch to learn whether the removal of add ons lifts the game for everyone or brings fresh obstacles to elite play.









