Daily Games
·06/11/2025
Rockstar Games co founder Dan Houser applauds the latest Zelda games and says they sit on the same shelf as an Alfred Hitchcock thriller. His remark underlines why the pair of titles work so well.
While discussing 3-D games, Houser points to The Legend of Zelda - Breath of the Wild and its follow up, Tears of the Kingdom. He calls them “just speaking the language of video games.” Every object plus rule fits together - players sense what will happen when one part touches another and the loop stays tight and delightful.
He links that feel to Hitchcock's camera work. “When you watch a Hitchcock film, it is not reality - he's speaking the language of cinema in a very strong accent,” Houser says. He claims the Zelda games do the same. They skip photo grade realism and lean on game only tricks to deliver moments impossible outside a controller.
The praise carries extra weight because Houser helped build the sober streets of Grand Theft Auto besides Red Dead Redemption. By sticking to a clear set of play rules, Breath of the Wild or Tears of the Kingdom have become benchmarks that show what interactive fun is.









