Daily Games
·24/10/2025
For weeks, the Helldivers 2 community shared one big headache and it was not always the Automatons. The Rupture Warriors, bugs that tunnel under the ground, angered players again and again. Developer Arrowhead listened to the complaints and released a large patch that tries to turn the creatures into a fair challenge instead of a cheap death.
The Terminids arrived in early September and earned a bad name within days. They stayed hidden underground for long stretches - popped up to launch attacks that hit hard and rarely missed. Missions ended early and players lost patience. The uproar grew so loud that Arrowhead switched the Rupture strain off for five full weeks while the team studied what went wrong.
The Rupture Warriors return in the new update, but the code behind them has changed from top to bottom. In a patch notes video, design director Niklas Malmborg said the studio pulled the enemy because “they were not that fun. Let's make them fun.”
The list of tweaks is long. The Warriors creep along at a lower speed while they tunnel and the game forces them to break the surface more often giving squads short moments to shoot. The bird shaped projectile they fire lost damage and lost its perfect lock on. Malmborg adds “If you keep moving, most of the time it will just miss you.”
The hit zone on the creature's body has shrunk to match its visual size - bullets land where players aim. Turrets no longer get clubbed from below - the Warrior must rise first, which lets gunners fire back. This single fix sits inside a broader patch that tackles other stubborn problems showing that Arrowhead still reworks the game whenever the community speaks up.









